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Extended Reality: International Conference, XR Salento 2023, Lecce, Italy, Septe

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Specificaties

Objectstaat
Nieuw: Een nieuw, ongelezen en ongebruikt boek in perfecte staat waarin geen bladzijden ontbreken of ...
ISBN-13
9783031434006
Book Title
Extended Reality
ISBN
9783031434006
Publication Year
2023
Series
Lecture Notes in Computer Science Ser.
Type
Textbook
Format
Trade Paperback
Language
English
Publication Name
Extended Reality : Second International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part I
Author
Pasquale Arpaia
Item Length
9.3in
Publisher
Springer
Item Width
6.1in
Item Weight
30.3 Oz
Number of Pages
Xxvi, 540 Pages

Over dit product

Product Information

This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 60 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions. They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.

Product Identifiers

Publisher
Springer
ISBN-10
3031434005
ISBN-13
9783031434006
eBay Product ID (ePID)
2333201772

Product Key Features

Author
Pasquale Arpaia
Publication Name
Extended Reality : Second International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part I
Format
Trade Paperback
Language
English
Publication Year
2023
Series
Lecture Notes in Computer Science Ser.
Type
Textbook
Number of Pages
Xxvi, 540 Pages

Dimensions

Item Length
9.3in
Item Width
6.1in
Item Weight
30.3 Oz

Additional Product Features

Series Volume Number
14218
Number of Volumes
1 Vol.
Lc Classification Number
Ta1501-1820
Table of Content
eXtended Reality.- Passive haptic feedback for more realistic and efficient grasping movements in virtual environments.- Virtual 3D System of Two Interconnected Tanks for Level Control Using the Hardware in The Loop Technique.- Virtual Environment for the control of a temperature process based on Hardware-in-the-Loop.- Visualization of large datasets in Virtual Reality systems.- A framework for animating customized avatars from monocular videos in virtual try-on applications.- A Framework for Developing Multi-User immersive Virtual Reality Learning Environments.- Embracing XR System without Compromising on Security and Privacy.- Semantic Explorable Representation of 3D Content Behavior.- A Conceptual Framework for Maturity Evaluation of BIM-based AR/VR Systems based on ISO Standards.- Design and Development of a Dynamic Fire Signage System for Building Evacuation: A VR Simulation Study.- Effortlessly populating immersive training simulations with background characters.- The Experience of a Self-Assessment Tool for Enhancing XR Technology Adoption in SMEs and HEIs across Europe.- Game Engine Platforms Supporting Metaverse-Linking Process: a Case Study on Virtual 3D Printing.- Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks.- The Social and hUman ceNtered XR: SUN XR project.- Narrative Perspectives and Embodiment in Cinematic Virtual Reality.- Digital Twin.- Towards a Digital Twin Implementation of Eastern Crete: An educational approach.- Digital Twin and Extended Reality in Industrial contexts: a Bibliometric Review.- Towards the Development of a Digital Twin for Micro Learning Factory: A Proof-of-Concept.- State of the art (the present and the future) of Urban Digital Twin platforms.- Artificial Intelligence.- The application of the preoperative image-guided 3D visualization supported by Machine Learning to the prediction of organs reconstruction during pancreaticoduodenectomy via a Head-Mounted Displays.- eXtended Reality & Artificial Intelligence-based surgical training: a review of reviews.- Smart Meters and Customer Consumption Behavior: An Exploratory Analysis Approach.- User Experience in eXtended Reality.- Are virtual reality serious games safe for children? Design keys to avoid motion sickness and visual fatigue.- The impact of usability and learnability on presence factors in a VR human body navigator.- Seamless Virtual Object Transitions: Enhancing User Experience in Cross-Device Augmented Reality Environments.- Usability evaluation of Mixed Reality applications in VET training.- Design Strategies to Enhance Awareness in MR Collaborative Systems.- Comparison of User Intent for Mixed Reality and Augmented Reality in Hedonistic Shopping Experiences.- Rapid Mixed Reality Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld Display.- Virtual Reality for Neurofeedback, Biofeedback and Emotion Recognition.- Emotion tracking in Virtual Reality Fashion Shows.- Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project.- HRV-based detection of Fear of Heights in a VR Environment.- Role of the Motor Cortex in Virtual Reality-based Neurofeedback for Emotional Self-Regulation.- Design and Development of an Adaptive Multisensory Virtual Reality System for Emotional Self-Regulation.
Copyright Date
2023
Topic
Image Processing, General, Computer Vision & Pattern Recognition, Enterprise Applications / General
Dewey Decimal
006.8
Dewey Edition
23
Illustrated
Yes
Genre
Computers, Mathematics

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