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Flash Games Studio By Sham Bhangal, Glen Rhodes, David Doull, I

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Laatst bijgewerkt op 09 sep 2024 17:20:57 CESTAlle herzieningen bekijkenAlle herzieningen bekijken

Specificaties

Objectstaat
Heel goed: Een boek dat er niet als nieuw uitziet en is gelezen, maar zich in uitstekende staat ...
Title
Flash Games Studio
ISBN
9781903450673
Subject Area
Computers
Publication Name
Flash 5 Games Studio
Publisher
Apress L. P.
Item Length
9 in
Subject
Software Development & Engineering / General, Web / Design
Publication Year
2001
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.5 in
Author
Thomas Poeser, Igor Choromanski, Justin Everett-Church, David Doull, Sham Bhangal
Features
New Edition
Item Weight
24.1 Oz
Item Width
7.5 in
Number of Pages
500 Pages

Over dit product

Product Identifiers

Publisher
Apress L. P.
ISBN-10
1903450675
ISBN-13
9781903450673
eBay Product ID (ePID)
1932126

Product Key Features

Number of Pages
500 Pages
Language
English
Publication Name
Flash 5 Games Studio
Subject
Software Development & Engineering / General, Web / Design
Publication Year
2001
Features
New Edition
Type
Textbook
Subject Area
Computers
Author
Thomas Poeser, Igor Choromanski, Justin Everett-Church, David Doull, Sham Bhangal
Format
Trade Paperback

Dimensions

Item Height
1.5 in
Item Weight
24.1 Oz
Item Length
9 in
Item Width
7.5 in

Additional Product Features

Dewey Edition
21
Illustrated
Yes
Dewey Decimal
794.81526
Edition Description
New Edition
Synopsis
These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game, and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all, we are pushing Flash to its breaking point to see what lies beyond. The Studio series assumes you already know your way around Flash's basics, and it aims to boost your knowledge and help you master some advanced techniques. Flash 5Games Studio draws its inspiration from the full spectrum of Flash's capabilities. Amongst other things, it explores: Refining methods of graphic creation to speed up game performance Using ActionScript techniques for player control and environmental reactions Mastering the sound capabilities with interactive soundtracks Using data packets and sockets to develop multiplayer games What you'll learnWho this book is forIf you want to turn your open-ended Flash animations into challenging, high-quality games, then this is the book for you. You will benefit from it if you are: A Flash user who wants to get comfortable with the most important and useful ActionScript commands A Flash user who wants to push the software to the edge of its capabilities, and stretch your knowledge base to its limit A Flash-savvy game designer who wants to venture into the realms of web-based gaming ", A collection of advanced techniques refines the serious business of making your own fun. Knowing that everyone loves games, the authors of this book assemble various different approaches to architecting games, incorporating single-user, multi-user and reactive field development., These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games! This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game, and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all, we are pushing Flash to its breaking point to see what lies beyond. The Studio series assumes you already know your way around Flash's basics, and it aims to boost your knowledge and help you master some advanced techniques. Flash 5 Games Studio draws its inspiration from the full spectrum of Flash's capabilities. Amongst other things, it explores: Refining methods of graphic creation to speed up game performance Using ActionScript techniques for player control and environmental reactions Mastering the sound capabilities with interactive soundtracks Using data packets and sockets to develop multiplayer games What you'll learn Who this book is for If you want to turn your open-ended Flash animations into challenging, high-quality games, then this is the book for you. You will benefit from it if you are: A Flash user who wants to get comfortable with the most important and useful ActionScript commands A Flash user who wants to push the software to the edge of its capabilities, and stretch your knowledge base to its limit A Flash-savvy game designer who wants to venture into the realms of web-based gaming

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