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iOS 7 Programming Fundamentals: Objective-C, Xcode, and Cocoa Basics by Neuburg

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Specificaties

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Goed: Een boek dat is gelezen, maar zich in goede staat bevindt. De kaft is zeer minimaal beschadigd ...
Book Title
iOS 7 Programming Fundamentals: Objective-C, Xcode, and Cocoa Bas
Publication Date
2013-11-26
Pages
420
ISBN
9781491945575
Publication Year
2013
Type
Textbook
Format
Trade Paperback
Language
English
Publication Name
iOS 7 Programming Fundamentals : Objective-C, Xcode, and Cocoa Basics
Item Height
0.9in
Author
Matt Neuburg
Item Length
9.2in
Publisher
O'reilly Media, Incorporated
Item Width
7in
Item Weight
25.9 Oz
Number of Pages
422 Pages

Over dit product

Product Information

If you want to build an app optimized for iPhone or iPad, you need a thorough understanding of the Objective-C language, the Cocoa API, and the Xcode development environment. This practical guide walks you through the fundamentals of these iOS building blocks, complete with easy-to-follow code examples. By learning how to navigate the idiosyncracies of this framework, you'll be able to create a clean, fundamentally sound iOS app. Understand why and how Objective-C works by looking at the C language and object-oriented programming in general Dive into Xcode and learn about the interface, documentation, and the lifecycle of a project Explore the Cocoa framework and its pecularities for developing optimized iOS applications

Product Identifiers

Publisher
O'reilly Media, Incorporated
ISBN-10
1491945575
ISBN-13
9781491945575
eBay Product ID (ePID)
171891049

Product Key Features

Author
Matt Neuburg
Publication Name
iOS 7 Programming Fundamentals : Objective-C, Xcode, and Cocoa Basics
Format
Trade Paperback
Language
English
Publication Year
2013
Type
Textbook
Number of Pages
422 Pages

Dimensions

Item Length
9.2in
Item Height
0.9in
Item Width
7in
Item Weight
25.9 Oz

Additional Product Features

Lc Classification Number
Qa76.8.I67
Table of Content
Preface; Versions; Acknowledgments; From the Programming iOS 4 Preface; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us;Language; Chapter 1: Just Enough C; 1.1 Compilation, Statements, and Comments; 1.2 Variable Declaration, Initialization, and Data Types; 1.3 Structs; 1.4 Pointers; 1.5 Arrays; 1.6 Operators; 1.7 Flow Control and Conditions; 1.8 Functions; 1.9 Pointer Parameters and the Address Operator; 1.10 Files; 1.11 The Standard Library; 1.12 More Preprocessor Directives; 1.13 Data Type Qualifiers; Chapter 2: Object-Based Programming; 2.1 Objects; 2.2 Messages and Methods; 2.3 Classes and Instances; 2.4 Class Methods; 2.5 Instance Variables; 2.6 The Object-Based Philosophy; Chapter 3: Objective-C Objects and Messages; 3.1 An Object Reference Is a Pointer; 3.2 Methods and Messages; 3.3 When Message Sending Goes Wrong; 3.4 Typecasting and the id Type; 3.5 Messages as Data Type; 3.6 C Functions; 3.7 CFTypeRefs; 3.8 Blocks; Chapter 4: Objective-C Classes; 4.1 Subclass and Superclass; 4.2 Interface and Implementation; 4.3 Header File and Implementation File; 4.4 Class Methods; 4.5 The Secret Life of Classes; Chapter 5: Objective-C Instances; 5.1 How Instances Are Created; 5.2 Polymorphism; 5.3 The Keyword self; 5.4 The Keyword super; 5.5 Instance Variables and Accessors; 5.6 Key-Value Coding; 5.7 Properties; 5.8 How to Write an Initializer; 5.9 Referring to Instances;IDE; Chapter 6: Anatomy of an Xcode Project; 6.1 New Project; 6.2 The Project Window; 6.3 The Project File and Its Dependents; 6.4 The Target; 6.5 From Project to Running App; Chapter 7: Nib Management; 7.1 A Tour of the Nib Editor Interface; 7.2 Nib Loading; 7.3 Outlets and the Nib Owner; 7.4 Action Connections; 7.5 Additional Initialization of Nib-Based Instances; Chapter 8: Documentation; 8.1 The Documentation Window; 8.2 Class Documentation Pages; 8.3 Sample Code; 8.4 Other Resources; Chapter 9: Life Cycle of a Project; 9.1 Device Architecture and Conditional Code; 9.2 Version Control; 9.3 Editing Your Code; 9.4 Navigating Your Code; 9.5 Running in the Simulator; 9.6 Debugging; 9.7 Unit Testing; 9.8 Static Analyzer; 9.9 Clean; 9.10 Running on a Device; 9.11 Gauges and Instruments; 9.12 Localization; 9.13 Archiving and Distribution; 9.14 Ad Hoc Distribution; 9.15 Final App Preparations; 9.16 Submission to the App Store;Cocoa; Chapter 10: Cocoa Classes; 10.1 Subclassing; 10.2 Categories; 10.3 Protocols; 10.4 Some Foundation Classes; 10.5 The Secret Life of NSObject; Chapter 11: Cocoa Events; 11.1 Reasons for Events; 11.2 Subclassing; 11.3 Notifications; 11.4 Delegation; 11.5 Data Sources; 11.6 Actions; 11.7 The Responder Chain; 11.8 Swamped by Events; 11.9 Delayed Performance; Chapter 12: Accessors and Memory Management; 12.1 Accessors; 12.2 Key-Value Coding; 12.3 Memory Management; 12.4 Properties; Chapter 13: Communication Between Objects; 13.1 Visibility by Instantiation; 13.2 Visibility by Relationship; 13.3 Global Visibility; 13.4 Notifications; 13.5 Key-Value Observing; 13.6 Model-View-Controller;Index;Colophon;
Copyright Date
2013
Target Audience
Scholarly & Professional
Topic
Software Development & Engineering / General, Operating Systems / General, Operating Systems / Apple (Mac OS & iOS), Programming / Object Oriented, Programming / Macintosh
Dewey Decimal
005.446
Dewey Edition
23
Illustrated
Yes
Genre
Computers

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