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The Unofficial Lego Mindstorms Nxt 2. 0 Inventor's Guide

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Goed
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Specificaties

Objectstaat
Goed: Een boek dat is gelezen, maar zich in goede staat bevindt. De kaft is zeer minimaal beschadigd ...
Publisher
No Starch Press, Incorporated
Weight
1.82 lbs
Author
David J. ;Valk Perdue
IsTextBook
Yes
Binding
Paperback
Product Group
Book
ISBN
9781593272159
Publication Year
2010
Type
Textbook
Format
Uk-Trade Paper
Language
English
Item Length
10in
Genre
Technology & Engineering, Crafts & Hobbies
Topic
Models, Robotics
Item Width
8.1in
Item Weight
27.5 Oz
Number of Pages
336 Pages

Over dit product

Product Information

The LEGO® MINDSTORMS® NXT 2.0 set offers hundreds of building elements, programming software, and powerful electronics that you can use to create amazing robots. But where do you begin? This eagerly awaited second edition of the bestselling Unofficial LEGO MINDSTORMS NXT Inventor's Guide is your key to designing, building, and programming robots with the NXT 2.0 set. You'll learn practical building techniques, like how to build sturdy structures and use gears, and gain a solid understanding of the set's NXT-G programming language. A series of projects new to this edition offers step-by-step instructions for building and programming six robots, each of which can be built with just one NXT 2.0 set, including: Inventor-Bot, a fast, simple, modular vehicle with treads Sentry-Bot, a robot guard that shoots balls at intruders Table-Bot, a vehicle that uses its antennae to avoid falling off a tabletop The Jeep, a four-wheeled vehicle that avoids obstacles and follows lines The Lizard, a

Product Identifiers

Publisher
No Starch Press, Incorporated
ISBN-10
1593272154
ISBN-13
9781593272159
eBay Product ID (ePID)
102941878

Product Key Features

Author
David J. ;Valk Perdue
Format
Uk-Trade Paper
Language
English
Topic
Models, Robotics
Publication Year
2010
Type
Textbook
Genre
Technology & Engineering, Crafts & Hobbies
Number of Pages
336 Pages

Dimensions

Item Length
10in
Item Width
8.1in
Item Weight
27.5 Oz

Additional Product Features

Edition Number
2
Publication Name
Unofficial Lego Mindstorms Nxt 2. 0 Inventor's Guide
Table of Content
;Praise for the First Edition of The Unofficial LEGO® MINDSTORMS® NXT Inventor's Guide;About the Author;About the Robot Builder; Technical Reviewers for the First Edition;Acknowledgments;Introduction; About this Book; Companion Website;Introduction to LEGO MINDSTORMS NXT 2.0; Chapter 1: LEGO MINDSTORMS NXT 2.0: People, Pieces, and Potential; 1.1 Building a Robot; 1.2 Programming a Robot; 1.3 Activating a Robot; 1.4 What Can I Create with My NXT 2.0 Set?; 1.5 Conclusion; Chapter 2: Getting Started with the NXT 2.0 Set; 2.1 Requirements; 2.2 Getting a Quick Start; 2.3 Installing the NXT Software; 2.4 Using the NXT Software; 2.5 Organizing the Pieces; 2.6 Conclusion;Building; Chapter 3: Understanding the Electronic Pieces; 3.1 The NXT; 3.2 The Servo Motors; 3.3 The Sensors; 3.4 Connecting the Electronic Pieces with Electrical Cables; 3.5 Getting NXTreme; 3.6 Conclusion; Chapter 4: Understanding the LEGO MINDSTORMS NXT 2.0 Pieces; 4.1 Introduction to the Pieces; 4.2 Examining the Pieces; 4.3 Conclusion; Chapter 5: Building Sturdy Structures; 5.1 Extending Beams; 5.2 Widening Beams; 5.3 Forming Corners; 5.4 Creating Angled Structures; 5.5 Creating Dynamic Structures; 5.6 Creating Flexible Structures; 5.7 Conclusion; Chapter 6: Building with Gears; 6.1 The Gear Train; 6.2 Controlling a Gear Train's Performance; 6.3 Assembling LEGO Gear Trains; 6.4 Conclusion;Programming; Chapter 7: Introduction to NXT-G; 7.1 Starting an NXT-G Program; 7.2 The NXT-G Interface; 7.3 Fundamental NXT-G Concepts; 7.4 The Common Palette; 7.5 Conclusion; Chapter 8: Advanced NXT-G Programming; 8.1 Data Wires; 8.2 The Complete Palette; 8.3 The Custom Palette; 8.4 Conclusion; Chapter 9: NXT-G Tools; 9.1 Calibrate Sensors; 9.2 Update NXT Firmware; 9.3 Create Pack and Go; 9.4 Block Import and Export Wizard; 9.5 Image Editor; 9.6 Remote Control; 9.7 Sound Editor; 9.8 Conclusion;Projects; Chapter 10: The MINDSTORMS Method; 10.1 Hitting the Target with the MINDSTORMS Method; 10.2 Conclusion; Chapter 11: Inventor-Bot: A Vehicle with Treads; 11.1 Building Inventor-Bot; 11.2 Connecting the Cables; 11.3 Programming Inventor-Bot; 11.4 Conclusion; Chapter 12: Sentry-Bot: An Intruder Detector; 12.1 Adding the Ultrasonic Sensor; 12.2 The Shooter Extension; 12.3 Conclusion; Chapter 13: Table-Bot: An Edge-Avoiding Robot; 13.1 Creating the Antennae Attachments; 13.2 Programming Table-Bot; 13.3 Conclusion; Chapter 14: The Jeep: A Front-Wheel Drive Vehicle; 14.1 Understanding the Jeep Design; 14.2 Moving Around with the Jeep's Front-Wheel Drive; 14.3 Building the Jeep; 14.4 Programming the Jeep; 14.5 Following a Line; 14.6 Further Explorations for the Jeep; 14.7 Conclusion; Chapter 15: The Lizard: A Color-Sensitive Reptile; 15.1 Understanding How the Lizard Walks; 15.2 Building the Lizard; 15.3 Programming the Lizard; 15.4 Exploring the Lizard Further; 15.5 Conclusion; Chapter 16: The Printer: A Drawing Machine; 16.1 Understanding How the Printer Works; 16.2 Building the Printer; 16.3 Connecting the Cables; 16.4 Programming the Printer; 16.5 Exploring the Printer Further; 16.6 Conclusion;LEGO MINDSTORMS NXT 2.0 Piece Library;NXT-G 2.0 Quick Reference;Internet Resources; General Resources; Programming Resources; Bluetooth Resources; NXT Blogs; LEGO Computeraided Design Resources; Building Techniques; Educational Resources; Buying LEGO; LEGO Storage; Personal Websites; LEGO Events;
Copyright Date
2009
Dewey Decimal
629.892
Intended Audience
Scholarly & Professional
Dewey Edition
22

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