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Programming with Quartz: 2D and PDF Graphics in Mac OS X

by Gelphman, David; Laden, Bunny | PB | LikeNew
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Specificaties

Objectstaat
Vrijwel nieuw
Een boek dat er als nieuw uitziet, maar al wel is gelezen. De kaft is niet zichtbaar beschadigd en het eventuele stofomslag zit nog om de harde kaft heen. Er ontbreken geen bladzijden en er zijn geen bladzijden beschadigd. Er is geen tekst onderstreept of gemarkeerd en er is niet in de kantlijn geschreven. Er kunnen zeer minimale identificatiemerken aan de binnenzijde van de kaft zijn aangebracht. De slijtage is zeer minimaal. Bekijk de aanbieding van de verkoper voor de volledige details en een beschrijving van gebreken. Alle staatdefinities bekijkenwordt in nieuw venster of op nieuw tabblad geopend
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“Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, ...
Binding
Paperback
Weight
3 lbs
Product Group
Book
IsTextBook
Yes
ISBN
9780123694737
Subject Area
Design, Computers
Publication Name
Programming with Quartz : 2D and PDF Graphics in Mac OS X
Item Length
9.3 in
Publisher
Elsevier Science & Technology
Subject
Programming / General, Computer Graphics, Operating Systems / Apple (Mac OS & iOS), Graphic Arts / General
Series
The Morgan Kaufmann Series in Computer Graphics Ser.
Publication Year
2005
Type
Textbook
Format
Perfect
Language
English
Item Height
0.5 in
Author
Bunny Laden, David Gelphman
Item Width
7.5 in
Item Weight
49.6 Oz
Number of Pages
704 Pages

Over dit product

Product Information

Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems. This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model It contains the latest on programming with Quartz for Mac OS X version 10.4 Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz

Product Identifiers

Publisher
Elsevier Science & Technology
ISBN-10
0123694736
ISBN-13
9780123694737
eBay Product ID (ePID)
48644198

Product Key Features

Author
Bunny Laden, David Gelphman
Publication Name
Programming with Quartz : 2D and PDF Graphics in Mac OS X
Format
Perfect
Language
English
Subject
Programming / General, Computer Graphics, Operating Systems / Apple (Mac OS & iOS), Graphic Arts / General
Series
The Morgan Kaufmann Series in Computer Graphics Ser.
Publication Year
2005
Type
Textbook
Subject Area
Design, Computers
Number of Pages
704 Pages

Dimensions

Item Length
9.3 in
Item Height
0.5 in
Item Width
7.5 in
Item Weight
49.6 Oz

Additional Product Features

LCCN
2005-052186
Lc Classification Number
T385.P826 2005
Reviews
"I've been using Quartz since the first release of Mac OS X and this book covers it all! Great advice, good sample code -it's the book to have if you want to learn everything about Quartz." -Stephane Marcouiller, SDE, Microsoft Corporation, "I strongly encourage non-Macintosh programmers to pick up this book and find out for themselves what a truly great development platform we have in the Macintosh. Programmers and software managers at Windows, Linux, and Unix shops should seriously consider the Macintosh as an addition to (or replacement for!) their current stable of platforms. In particular, movie studios, animation houses, and special-effects facilities would do well to consider that with Macintosh, a single platform can provide everything they need..."-from the foreword by Philip J. Schneider, R&D Engineer, Industrial Light + Magic "Finally, the book I've wanted for years is here! As a graphics programmer, I appreciate the clear explanations of how Quartz has packaged the state of the art for mere mortals. As a Cocoa programmer, I appreciate the clear explanation of which facilities of Quartz Cocoa is already leveraging. This will become a well-thumbed resource for all graphics programmers on Mac OS X, whether or not they're using Cocoa, Carbon, or porting code from another platform."-Dr. Michael B. Johnson, Pixar Animation Studios "I've been using Quartz since the first release of Mac OS X and this book covers it all! Great advice, good sample code-it's the book to have if you want to learn everything about Quartz."-Stephane Marcouiller, SDE, Microsoft Corporation "Not only do the authors of Programming with Quartz have a superb understanding of their subject matter, but they have conveyed their knowledge in a clear, concise, and readable manner. Programming with Quartz has saved me quite a bit of time on my first major Quartz project, and its more general lessons on graphics programming techniques and concepts will prove valuable when using any modern graphics API."-Josh Aas, Software Engineer, Mozilla Corporation "Even after implementing several features using Quartz, I still learned things from this book that I did not know. For example, the chapter on handling PDF images is very thorough in its descriptions and the issues it raises. I wish I had this chapter when I implemented this feature. The book is very well written and covers many complex topics in 2D graphics clearly and at a level appropriate for all programmers. Programming with Quartz continues Apple's tradition of producing excellent documentation for its developers."-Ron Ullmann, Macintosh Business Unit, Microsoft Corporation, "Current Apple developers will embrace this book enthusiastically. In particular, the PDF, color management, and memory management topics should be particularly appealing. Should have no problems being widely adopted by such developers."-Philip Schneider, Industrial Light & Magic, I strongly encourage non-Macintosh programmers to pick up this book and find out for themselves what a truly great development platform we have in the Macintosh. Programmers and software managers at Windows, Linux, and Unix shops should seriously consider the Macintosh as an addition to (or replacement for!) their current stable of platforms. In particular, movie studios, animation houses, and special-effects facilities would do well to consider that with Macintosh, a single platform can provide everything they need...from the foreword by Philip J. Schneider, R&D Engineer, Industrial Light + MagicFinally, the book I've wanted for years is here! As a graphics programmer, I appreciate the clear explanations of how Quartz has packaged the state of the art for mere mortals. As a Cocoa programmer, I appreciate the clear explanation of which facilities of Quartz Cocoa is already leveraging. This will become a well-thumbed resource for all graphics programmers on Mac OS X, whether or not they're using Cocoa, Carbon, or porting code from another platform.Dr. Michael B. Johnson, Pixar Animation StudiosI've been using Quartz since the first release of Mac OS X and this book covers it all! Great advice, good sample codeit's the book to have if you want to learn everything about Quartz.Stephane Marcouiller, SDE, Microsoft CorporationNot only do the authors of Programming with Quartz have a superb understanding of their subject matter, but they have conveyed their knowledge in a clear, concise, and readable manner. Programming with Quartz has saved me quite a bit of time on my first major Quartz project, and its more general lessons on graphics programming techniques and concepts will prove valuable when using any modern graphics API.Josh Aas, Software Engineer, Mozilla CorporationEven after implementing several features using Quartz, I still learned things from this book that I did not know. For example, the chapter on handling PDF images is very thorough in its descriptions and the issues it raises. I wish I had this chapter when I implemented this feature. The book is very well written and covers many complex topics in 2D graphics clearly and at a level appropriate for all programmers. Programming with Quartz continues Apple's tradition of producing excellent documentation for its developers.Ron Ullmann, Macintosh Business Unit, Microsoft Corporation, "I strongly encourage non-Macintosh programmers to pick up this book and find out for themselves what a truly great development platform we have in the Macintosh. Programmers and software managers at Windows, Linux, and Unix shops should seriously consider the Macintosh as an addition to (or replacement for!) their current stable of platforms. In particular, movie studios, animation houses, and special-effects facilities would do well to consider that with Macintosh, a single platform can provide everything they need..." -- from the foreword by Philip J. Schneider, R&D Engineer, Industrial Light + Magic "Finally, the book I've wanted for years is here! As a graphics programmer, I appreciate the clear explanations of how Quartz has packaged the state of the art for mere mortals. As a Cocoa programmer, I appreciate the clear explanation of which facilities of Quartz Cocoa is already leveraging. This will become a well-thumbed resource for all graphics programmers on Mac OS X, whether or not they're using Cocoa, Carbon, or porting code from another platform." -- Dr. Michael B. Johnson, Pixar Animation Studios "I've been using Quartz since the first release of Mac OS X and this book covers it all! Great advice, good sample code--it's the book to have if you want to learn everything about Quartz." -- Stephane Marcouiller, SDE, Microsoft Corporation "Not only do the authors of Programming with Quartz have a superb understanding of their subject matter, but they have conveyed their knowledge in a clear, concise, and readable manner. Programming with Quartz has saved me quite a bit of time on my first major Quartz project, and its more general lessons on graphics programming techniques and concepts will prove valuable when using any modern graphics API." -- Josh Aas, Software Engineer, Mozilla Corporation "Even after implementing several features using Quartz, I still learned things from this book that I did not know. For example, the chapter on handling PDF images is very thorough in its descriptions and the issues it raises. I wish I had this chapter when I implemented this feature. The book is very well written and covers many complex topics in 2D graphics clearly and at a level appropriate for all programmers. Programming with Quartz continues Apple's tradition of producing excellent documentation for its developers." -- Ron Ullmann, Macintosh Business Unit, Microsoft Corporation
Table of Content
Preface; 2. Introducing Quartz 2D; 3. Quartz 2D Drawing Basics; 4. Using Quartz 2D in Cocoa; 5. Using Quartz 2D in Carbon; 6. The Quartz Coordinate System and Coordinate Transforms; 7. Drawing with Paths; 8. Color, Alpha Transparency, and the Quartz Graphics State; 9. Data Providers and Data Consumers; 10. Drawing Images; 11. Image Masking; 12. Working with PDF Documents; 13. Quartz Memory Management Concepts; 14. Creating Bits; 15. Text; 16. Advanced Drawing Features; 17. Supporting PostScript Input Data; 18. Performance and Debugging; 19. Cocoa Application Topics and Tips; 20. Carbon Application Topics and Tips; 21. Python Drawing and Quartz 2D; 22. Using Quartz in Unix Tools; Appendices
Copyright Date
2006
Target Audience
College Audience
Dewey Decimal
006.6/6
Dewey Edition
22
Illustrated
Yes

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