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Media Lab D&D 5E: Game Master's Book of Villains, Minions and Their Tactics

Objectstaat:
Nieuw
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US $30,12
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Bevindt zich in: Northbrook, Illinois, Verenigde Staten
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eBay-objectnummer:176122283742
Laatst bijgewerkt op 06 jun 2024 23:48:55 CESTAlle herzieningen bekijkenAlle herzieningen bekijken

Specificaties

Objectstaat
Nieuw: Een nieuw, ongelezen en ongebruikt boek in perfecte staat waarin geen bladzijden ontbreken of ...
Brand
Media Lab
ISBN
9781956403411
Book Title
Game Master's Book of Villains, Minions and Their Tactics : Epic New Antagonists for Your PCs, Plus New Minions, Fighting Tactics, and Guidelines for Creating Original BBEGs for 5th Edition RPG Adventures
Book Series
The Game Master Ser.
Item Length
10.9 in
Publisher
TopiX Media Lab
Publication Year
2023
Format
Hardcover
Language
English
Illustrator
Yes
Item Height
0.7 in
Author
Aaron Hubrich
Genre
Games & Activities
Topic
General, Role Playing & Fantasy
Item Width
8.5 in
Item Weight
37 Oz
Number of Pages
256 Pages

Over dit product

Product Information

This exciting book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play.

Product Identifiers

Publisher
TopiX Media Lab
ISBN-10
1956403418
ISBN-13
9781956403411
eBay Product ID (ePID)
26058383472

Product Key Features

Book Title
Game Master's Book of Villains, Minions and Their Tactics : Epic New Antagonists for Your PCs, Plus New Minions, Fighting Tactics, and Guidelines for Creating Original BBEGs for 5th Edition RPG Adventures
Author
Aaron Hubrich
Format
Hardcover
Language
English
Topic
General, Role Playing & Fantasy
Publication Year
2023
Book Series
The Game Master Ser.
Illustrator
Yes
Genre
Games & Activities
Number of Pages
256 Pages

Dimensions

Item Length
10.9 in
Item Height
0.7 in
Item Width
8.5 in
Item Weight
37 Oz

Additional Product Features

Intended Audience
Trade
Lc Classification Number
Gv1469.6.H8 2023
Reviews
"When it comes down to it, these are great books that are extremely useful. I'm a baby DM of not quite a year, and I feel like every time I open one of these books, I find stuff I can use that will help me round out stuff in my campaigns or level up my DM skills.... I do think even experienced DMs will either learn new things or at least be able to pull from the long list of villains next time they hit a brain block or need to create something on the fly. Having extra one-shots around never hurts anyone either....Overall, I feel like these are the books you didn't realize you needed until you start flipping through them, and then you realize you need not just the book in front of you but the rest of the series as well. " --GeekMom, "When it comes down to it, these are great books that are extremely useful. I'm a baby DM of not quite a year, and I feel like every time I open one of these books, I find stuff I can use that will help me round out stuff in my campaigns or level up my DM skills.... I do think even experienced DMs will either learn new things or at least be able to pull from the long list of villains next time they hit a brain block or need to create something on the fly. Having extra one-shots around never hurts anyone either....Overall, I feel like these are the books you didn't realize you needed until you start flipping through them, and then you realize you need not just the book in front of you but the rest of the series as well. " --GeekMom "A great entry into the [Game Master] series." --Geek Philosophy "A fantastic adventure...lots of great advice." --The Tabletop Tinker, "When it comes down to it, these are great books that are extremely useful. I'm a baby DM of not quite a year, and I feel like every time I open one of these books, I find stuff I can use that will help me round out stuff in my campaigns or level up my DM skills.... I do think even experienced DMs will either learn new things or at least be able to pull from the long list of villains next time they hit a brain block or need to create something on the fly. Having extra one-shots around never hurts anyone either....Overall, I feel like these are the books you didn't realize you needed until you start flipping through them, and then you realize you need not just the book in front of you but the rest of the series as well. " --GeekMom "A great entry into the [Game Master] series." --Geek Philosophy "A fantastic adventure...lots of great advice." --The Tabletop Tinker "Best for Making a Villain... When outlining the type of campaign you want to run choosing the big bad of your plot leads to a great start. This will offer you plenty of ready-to-run villains with 25 unique antagonists, minions are included as well. Whether you select one of these fantastic fully formed foes as they are or use them purely as inspiration you'll have options for all your future games. Every antagonist has tactics, background, story hooks, and more available for you to use." --TheGamer " This challenging book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play.A game master's biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game." -- Bell of Lost Souls " From cover to cover, this book is a must have." --Dennis Happ, Dungeon Masters Deep Dive, "When it comes down to it, these are great books that are extremely useful. I'm a baby DM of not quite a year, and I feel like every time I open one of these books, I find stuff I can use that will help me round out stuff in my campaigns or level up my DM skills.... I do think even experienced DMs will either learn new things or at least be able to pull from the long list of villains next time they hit a brain block or need to create something on the fly. Having extra one-shots around never hurts anyone either....Overall, I feel like these are the books you didn't realize you needed until you start flipping through them, and then you realize you need not just the book in front of you but the rest of the series as well. " --GeekMom "A great entry into the [Game Master] series." --Geek Philosophy "A fantastic adventure...lots of great advice." --The Tabletop Tinker "Best for Making a Villain... When outlining the type of campaign you want to run choosing the big bad of your plot leads to a great start. This will offer you plenty of ready-to-run villains with 25 unique antagonists, minions are included as well. Whether you select one of these fantastic fully formed foes as they are or use them purely as inspiration you'll have options for all your future games. Every antagonist has tactics, background, story hooks, and more available for you to use." --TheGamer " This challenging book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play.A game master's biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game." -- Bell of Lost Souls

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