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FANTASY FREAKS AND GAMING GEEKS : AN EPI by GILSDORF, ETHAN, hardcover, Used -

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eBay-objectnummer:145755602283

Specificaties

Objectstaat
Heel goed: Een boek dat er niet als nieuw uitziet en is gelezen, maar zich in uitstekende staat ...
Book Title
FANTASY FREAKS AND GAMING GEEKS : AN EPI
ISBN
9781599214801
Publication Year
2009
Type
Textbook
Format
Hardcover
Language
English
Publication Name
Fantasy Freaks and Gaming Geeks : An Epic Quest for Reality among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms
Author
Ethan Gilsdorf
Item Length
9in
Publisher
Globe Pequot Press, T.H.E.
Item Width
6in
Number of Pages
336 Pages

Over dit product

Product Information

What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar.

Product Identifiers

Publisher
Globe Pequot Press, T.H.E.
ISBN-10
1599214806
ISBN-13
9781599214801
eBay Product ID (ePID)
72567135

Product Key Features

Author
Ethan Gilsdorf
Publication Name
Fantasy Freaks and Gaming Geeks : An Epic Quest for Reality among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms
Format
Hardcover
Language
English
Publication Year
2009
Type
Textbook
Number of Pages
336 Pages

Dimensions

Item Length
9in
Item Width
6in

Additional Product Features

Lc Classification Number
Gv1469.15.G55 2008
Reviews
Named a "Must Read Book" by the Massachusetts Book Awards   fromKirkus Reviews,Big Book Fall Preview": In the late '70s, playing fantasy role-playing games likeDungeons & Dragonsput [Ethan Gilsdorf] on equal social footing as the AV club. Thirty years later, though, fantasy films rule the box office, J.R.R. Tolkien is considered essential reading and games likeWorld of Warcraftare pop-culture phenomena…. But there are still pockets of fantasy culture—Lord of the Ringsconventions, Society for Creative Anachronism battles, LARP (Live Action Role Playing) camps—that the casual fantasy nerd wouldn't even dare to tread…. ‘I wanted to know why a 40-year-old man is still so interested in this stuff that he'd dress up in armor on the weekends,' [Gilsdorf] says. The author traveled from the woods of South Carolina to libraries in Wisconsin, from battlefields in Pennsylvania to the mountains of New Zealand—all in the quest to find some answers. His conclusion? They get to the heart of why any of us, geeks or not, become involved with any group. ‘It's all about a sense of belonging,' says Gilsdorf. And maybe a bit about killing stuff."   This is a delightful book—more fun than being a Dungeon Master to a group of high-level mages and thieves."—A.J. Jacobs,New York Timesbest-selling author ofThe Know-It-AllandThe Year of Living Biblically Witty, downright funny, poignant, honest and ... well, wistful. Anyone who has ever embraced ‘escapism' will understand, and those who haven't taken that leap of imagination will want to after readingFantasy Freaks and Gaming Geeks…. Reading Ethan Gilsdorf's tale conjured my own D&D and fantasy experiences, vividly, right down to finding some of my old character sheets in a 3-ring binder a decade and more after I had stopped using them." –R.A. Salvatore,New York Timesbest-selling author ofThe Dark Elf Trilogy, and lead storyteller of 38 Studios game company                                              A fun, quirky and fresh perspective for those wanting to know more about the amazing world of gaming." –David Brin, futurist and Nebula, Hugo, and Locus Award-winning author ofThe PostmanandStartide Rising         Ethan Gilsdorf's quest for himself leads through the fantasy world of millions of gamers in a breathless adventure/quest/memoir that is uniquely contemporary. This is at once a primer on the world of gaming, a self-help manual, and a wistful meditation on the passing of real time in a (nearly) virtual world." –Andrei Codrescu, NPR, "Forget Frodo; Ethan Gilsdorf guides readers through fantasy lands far more enchanting than anything you'll find in Tolkien's books.  Donning his cloak of invisibility, he takes readers along on a mind-blowing tour of nerd universes-from a knighting ceremony in a Pennsylvania park to vampire slayers in a Marriot Hotel.  The result is a compassionate, humorous and magical trip that makes reality seem like a poor substitute for the realms of imagination." Pagan Kennedy, author ofNew York TimesNotable BookBlack LivingstoneandThe First Man-Made Man "Vivid, moving, evocative, intriguing, engaging." Chris Castellani, Artistic Director Grub Street, Inc., and author ofA Kiss from MaddalenaandThe Saint of Lost Things, Named a "Must Read Book" by the Massachusetts Book Awards   from Kirkus Reviews, Big Book Fall Preview": In the late '70s, playing fantasy role-playing games like Dungeons & Dragons put [Ethan Gilsdorf] on equal social footing as the AV club. Thirty years later, though, fantasy films rule the box office, J.R.R. Tolkien is considered essential reading and games like World of Warcraft are pop-culture phenomena…. But there are still pockets of fantasy culture— Lord of the Rings conventions, Society for Creative Anachronism battles, LARP (Live Action Role Playing) camps—that the casual fantasy nerd wouldn't even dare to tread…. #145;I wanted to know why a 40-year-old man is still so interested in this stuff that he'd dress up in armor on the weekends,' [Gilsdorf] says. The author traveled from the woods of South Carolina to libraries in Wisconsin, from battlefields in Pennsylvania to the mountains of New Zealand—all in the quest to find some answers. His conclusion? They get to the heart of why any of us, geeks or not, become involved with any group. #145;It's all about a sense of belonging,' says Gilsdorf. And maybe a bit about killing stuff."   This is a delightful book—more fun than being a Dungeon Master to a group of high-level mages and thieves." — A.J. Jacobs, New York Times best-selling author of The Know-It-All and The Year of Living Biblically   Witty, downright funny, poignant, honest and ... well, wistful. Anyone who has ever embraced #145;escapism' will understand, and those who haven't taken that leap of imagination will want to after reading Fantasy Freaks and Gaming Geeks …. Reading Ethan Gilsdorf's tale conjured my own D&D and fantasy experiences, vividly, right down to finding some of my old character sheets in a 3-ring binder a decade and more after I had stopped using them." --R.A. Salvatore, New York Times best-selling author of The Dark Elf Trilogy , and lead storyteller of 38 Studios game company                                                A fun, quirky and fresh perspective for those wanting to know more about the amazing world of gaming." --David Brin, futurist and Nebula, Hugo, and Locus Award-winning author of The Postman and Startide Rising          Ethan Gilsdorf's quest for himself leads through the fantasy world of millions of gamers in a breathless adventure/quest/memoir that is uniquely contemporary. This is at once a primer on the world of gaming, a self-help manual, and a wistful meditation on the passing of real time in a (nearly) virtual world." --Andrei Codrescu, NPR commentator and author of The Posthuman Dada Guide   An Orcs-and-all journey through geekdom, told with affection for every elf, wizard and dungeon master it meets along the way. Fantasy Freaks and Gaming Geeks is for anyone who's ever been lured by the enchantment and secrets of faraway fantasy worlds; meticulously researched and lovingly told, the book gives a personal face to the cloak-swishing, wand-wielding, lightsaber-rattling gamer in us all." —Melissa Anelli, author of Harry, A History: The True Story of a Boy Wizard, His Fans, and Life Inside the Harry Potter Phenomenon                                                                                     Vivid, moving, evocative, intriguing, engaging." --Chris Castellani, author of A Kiss from Maddalena and The Saint of Lost Things, "This is a delightful book-more fun than being a Dungeon Master to a group of high-level mages and thieves."-A.J. Jacobs,New York Timesbest-selling author ofThe Know-It-AllandThe Year of Living Biblically "Witty, downright funny, poignant, honest and ... well, wistful. Anyone who has ever embraced 'escapism' will understand, and those who haven't taken that leap of imagination will want to after readingFantasy Freaks and Gaming Geeks…. Reading Ethan Gilsdorf's tale conjured my own D&D and fantasy experiences, vividly, right down to finding some of my old character sheets in a 3-ring binder a decade and more after I had stopped using them." R.A. Salvatore,New York Timesbest-selling author ofThe Dark Elf Trilogy, and lead storyteller of 38 Studios game company "A fun, quirky and fresh perspective for those wanting to know more about the amazing world of gaming." David Brin, futurist and Nebula, Hugo, and Locus Award-winning author ofThe PostmanandStartide Rising "Ethan Gilsdorf's quest for himself leads through the fantasy world of millions of gamers in a breathless adventure/quest/memoir that is uniquely contemporary. This is at once a primer on the world of gaming, a self-help manual, and a wistful meditation on the passing of real time in a (nearly) virtual world." Andrei Codrescu, NPR commentator and author ofThe PosthumanDada Guide "An Orcs-and-all journey through geekdom, told with affection for every elf, wizard and dungeon master it meets along the way.Fantasy Freaks and Gaming Geeksis for anyone who's ever been lured by the enchantment and secrets of faraway fantasy worlds; meticulously researched and lovingly told, the book gives a personal face to the cloak-swishing, wand-wielding, lightsaber-rattling gamer in us all." -Melissa Anelli, authorof Harry, A History: The True Story of a BoyWizard, His Fans, and Life Inside the Harry Potter Phenomenon "Vivid, moving, evocative, intriguing, engaging." Chris Castellani, author ofA Kiss from MaddalenaandThe Saint of Lost Things "Forget Frodo; Ethan Gilsdorf guides readers through fantasy lands far more enchanting than anything you'll find in, fromKirkus Reviews,"Big Book Fall Preview": "In the late '70s, playing fantasy role-playing games likeDungeons & Dragonsput [Ethan Gilsdorf] on equal social footing as the AV club. Thirty years later, though, fantasy films rule the box office, J.R.R. Tolkien is considered essential reading and games likeWorld of Warcraftare pop-culture phenomena…. But there are still pockets of fantasy culture-Lord of the Ringsconventions, Society for Creative Anachronism battles, LARP (Live Action Role Playing) camps-that the casual fantasy nerd wouldn't even dare to tread…. 'I wanted to know why a 40-year-old man is still so interested in this stuff that he'd dress up in armor on the weekends,' [Gilsdorf] says. The author traveled from the woods of South Carolina to libraries in Wisconsin, from battlefields in Pennsylvania to the mountains of New Zealand-all in the quest to find some answers. His conclusion? They get to the heart of why any of us, geeks or not, become involved with any group. 'It's all about a sense of belonging,' says Gilsdorf. And maybe a bit about killing stuff." "This is a delightful book-more fun than being a Dungeon Master to a group of high-level mages and thieves."-A.J. Jacobs,New York Timesbest-selling author ofThe Know-It-AllandThe Year of Living Biblically "Witty, downright funny, poignant, honest and ... well, wistful. Anyone who has ever embraced 'escapism' will understand, and those who haven't taken that leap of imagination will want to after readingFantasy Freaks and Gaming Geeks…. Reading Ethan Gilsdorf's tale conjured my own D&D and fantasy experiences, vividly, right down to finding some of my old character sheets in a 3-ring binder a decade and more after I had stopped using them." R.A. Salvatore,New York Timesbest-selling author ofThe Dark Elf Trilogy, and lead storyteller of 38 Studios game company "A fun, quirky and fresh perspective for those wanting to know more about the amazing world of gaming." David Brin, futurist and Nebula, Hugo, and Locus Award-winning author ofThe PostmanandStartide Rising "Ethan Gilsdorf's quest for himself leads through the fantasy world of millions of gamers in a breathless adventure/quest/memoir that is uniquely contemporary. This is at once a primer on the world of gaming, a self-help manual, and a wistful meditation on the passing of real time in a (nearly) virtual world." Andrei Codrescu, NPR commentator and author ofThe PosthumanDada Guide "An Orcs-and-all journey through geekdom, told with affection for every elf, wizard and dungeon master it meets along the way.Fantasy Freaks and Gaming Geeksis for anyone who&amo, Named a "Must Read Book" by the Massachusetts Book Awards   from Kirkus Reviews, Big Book Fall Preview": In the late '70s, playing fantasy role-playing games like Dungeons & Dragons put [Ethan Gilsdorf] on equal social footing as the AV club. Thirty years later, though, fantasy films rule the box office, J.R.R. Tolkien is considered essential reading and games like World of Warcraft are pop-culture phenomena…. But there are still pockets of fantasy culture— Lord of the Rings conventions, Society for Creative Anachronism battles, LARP (Live Action Role Playing) camps—that the casual fantasy nerd wouldn't even dare to tread…. ‘I wanted to know why a 40-year-old man is still so interested in this stuff that he'd dress up in armor on the weekends,' [Gilsdorf] says. The author traveled from the woods of South Carolina to libraries in Wisconsin, from battlefields in Pennsylvania to the mountains of New Zealand—all in the quest to find some answers. His conclusion? They get to the heart of why any of us, geeks or not, become involved with any group. ‘It's all about a sense of belonging,' says Gilsdorf. And maybe a bit about killing stuff."   This is a delightful book—more fun than being a Dungeon Master to a group of high-level mages and thieves." — A.J. Jacobs, New York Times best-selling author of The Know-It-All and The Year of Living Biblically   Witty, downright funny, poignant, honest and ... well, wistful. Anyone who has ever embraced ‘escapism' will understand, and those who haven't taken that leap of imagination will want to after reading Fantasy Freaks and Gaming Geeks …. Reading Ethan Gilsdorf's tale conjured my own D&D and fantasy experiences, vividly, right down to finding some of my old character sheets in a 3-ring binder a decade and more after I had stopped using them." –R.A. Salvatore, New York Times best-selling author of The Dark Elf Trilogy , and lead storyteller of 38 Studios game company                                                A fun, quirky and fresh perspective for those wanting to know more about the amazing world of gaming." –David Brin, futurist and Nebula, Hugo, and Locus Award-winning author of The Postman and Startide Rising          Ethan Gilsdorf's quest for himself leads through the fantasy world of millions of gamers in a breathless adventure/quest/memoir that is uniquely contemporary. This is at once a primer on the world of gaming, a self-help manual, and a wistful meditation on the passing of real time in a (nearly) virtual world." –Andrei Codrescu, NPR commentator and author of The Posthuman Dada Guide   An Orcs-and-all journey through geekdom, told with affection for every elf, wizard and dungeon master it meets along the way. Fantasy Freaks and Gaming Geeks is for anyone who's ever been lured by the enchantment and secrets of faraway fantasy worlds; meticulously researched and lovingly told, the book gives a personal face to the cloak-swishing, wand-wielding, lightsaber-rattling gamer in us all." —Melissa Anelli, author of Harry, A History: The True Story of a Boy Wizard, His Fans, and Life Inside the Harry Potter Phenomenon                                                                                     Vivid, moving, evocative, intriguing, engaging." –Chris Castellani, author of A Kiss from Maddalena and The Saint of Lost Things
Copyright Date
2008
Target Audience
Trade
Topic
Web / Social Media, Internet / General, Social Aspects / General, Popular Culture, Role Playing & Fantasy, Virtual Worlds
Lccn
2009-014047
Dewey Decimal
794.8/1
Dewey Edition
22
Illustrated
Yes
Genre
Computers, Games & Activities, Social Science

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