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The State of Play: Law, Games, and Virtual Worlds: 2...

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Specificaties

Objectstaat
Heel goed: Een boek dat er niet als nieuw uitziet en is gelezen, maar zich in uitstekende staat ...
Title
The State of Play: Law, Games, and Virtual Worlds: 2 (Ex Machi...
Book Title
The State of Play: Law, Games, and Virtual Worlds: 2 (Ex Machi...
Contributor
Edited by Beth Simone Noveck
ISBN
0814799728
EAN
9780814799727
Binding
Paperback
Genre
Jurisprudence & general issues
Height
22.86
Length
226.06
Width
149.86
Release Title
The State of Play: Law, Games, and Virtual Worlds: 2 (Ex Machi...
Artist
various
Brand
N/A
Colour
N/A
Subject Area
Constitutional Law
Publication Name
The State of Play: Law, Games, and Virtual Worlds
Publisher
New York University Press
Subject
Law
Publication Year
2006
Type
Textbook
Format
Paperback
Language
English
Item Height
229mm
Author
Jack M. Balkin, Beth Simone Noveck
Item Width
152mm
Item Weight
431g
Number of Pages
304 Pages

Over dit product

Product Information

The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.

Product Identifiers

Publisher
New York University Press
ISBN-13
9780814799727
eBay Product ID (ePID)
90879435

Product Key Features

Subject Area
Constitutional Law
Author
Jack M. Balkin, Beth Simone Noveck
Publication Name
The State of Play: Law, Games, and Virtual Worlds
Format
Paperback
Language
English
Subject
Law
Publication Year
2006
Type
Textbook
Number of Pages
304 Pages

Dimensions

Item Height
229mm
Item Width
152mm
Item Weight
431g

Additional Product Features

Series Title
Ex Machina: Law, Technology, and Society
Country/Region of Manufacture
United States
Editor
Beth Simone Noveck, Jack M. Balkin

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WORLD OF BOOKS LIMITED
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Btw-nummer:
  • DE 281042328
  • EL 996857788
  • ES N8267548I
  • FR 27823676960
  • GB 922696893
  • IT 00185819992
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KVK-nummer:
  • 06437594
World of Books Ltd

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