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2D Game Development with Unity by Franz Lanzinger (English) Paperback Book

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Specificaties

Objectstaat
Nieuw: Een nieuw, ongelezen en ongebruikt boek in perfecte staat waarin geen bladzijden ontbreken of ...
ISBN-13
9780367349073
Book Title
2D Game Development with Unity
ISBN
9780367349073
Publication Year
2020
Type
Textbook
Format
Paperback
Language
English
Publication Name
2D Game Development with Unity
Item Height
254mm
Author
Franz Lanzinger
Publisher
Taylor & Francis Ltd
Item Width
178mm
Subject
Computer Science, Animation
Item Weight
821g
Number of Pages
428 Pages

Over dit product

Product Information

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.

Product Identifiers

Publisher
Taylor & Francis Ltd
ISBN-13
9780367349073
eBay Product ID (ePID)
20046428474

Product Key Features

Author
Franz Lanzinger
Publication Name
2D Game Development with Unity
Format
Paperback
Language
English
Subject
Computer Science, Animation
Publication Year
2020
Type
Textbook
Number of Pages
428 Pages

Dimensions

Item Height
254mm
Item Width
178mm
Item Weight
821g

Additional Product Features

Title_Author
Franz Lanzinger
Country/Region of Manufacture
United Kingdom

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Btw-nummer:
  • AU 82107909133
  • GB 293967539
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