A Mind Forever Voyaging: A History of S... by Holmes, Dylan Paperback / softback

FREE US DELIVERY | ISBN: 1480005754 | Quality Books
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Specificaties

Objectstaat
Heel goed: Een boek dat er niet als nieuw uitziet en is gelezen, maar zich in uitstekende staat ...
ISBN
1480005754
EAN
9781480005754
Publication Name
N/A
Type
Paperback / softback
Release Title
A Mind Forever Voyaging: A History of Storytelling in Video Games
Artist
Holmes, Dylan
Brand
N/A
Colour
N/A

Over dit product

Product Identifiers

Publisher
CreateSpace
ISBN-10
1480005754
ISBN-13
9781480005754
eBay Product ID (ePID)
150571164

Product Key Features

Book Title
Mind Forever Voyaging : a History of Storytelling in Video Games
Number of Pages
248 Pages
Language
English
Publication Year
2012
Topic
General, Video & Electronic
Illustrator
Yes
Genre
Sports & Recreation, Games & Activities
Author
Dylan Holmes
Format
Trade Paperback

Dimensions

Item Height
0.6 in
Item Weight
15.4 Oz
Item Length
9 in
Item Width
6 in

Additional Product Features

Intended Audience
Trade
TitleLeading
A
Dewey Edition
23
Dewey Decimal
794.8
Synopsis
An engaging and entertaining read for veteran gamers and curious newcomers alike, A Mind Forever Voyaging traces the evolution of interactive video games by examining 13 landmark titles that challenged convention and captured players' imaginations worldwide. Alternative gaming blogger Dylan Holmes focuses on games that tell stories in innovative and fascinating ways and examines the opportunities-and challenges-presented when players are given the ability to direct how a story plays out. From the text-based adventure of Planetfall and the interactive cinema of Heavy Rain to the one-act play of Fa ade and the simulated world of Shenmue , Holmes showcases the diversity of video game stories that have emerged in the last 30 years. Along the way, he addresses such questions as: -How did the introduction of moral choices in video games change the playing field? -What film techniques have enhanced (or detracted from ) the gaming experience? -Can video games aspire to be art? Hint: Yes ] -What are the benefits, pitfalls, and unintended consequences of players' "right to choose"? -Will the robot Floyd make you cry? Critical analysis, historical perspective, and a gently opinionated personal touch make A Mind Forever Voyaging an enlightening read that captures the best that video games have to offer., An engaging and entertaining read for veteran gamers and curious newcomers alike, A MindForever Voyaging traces the evolution of interactive video games by examining 13 landmarktitles that challenged convention and captured players' imaginations worldwide. Alternativegaming blogger Dylan Holmes focuses on games that tell stories in innovative and fascinatingways and examines the opportunities-and challenges-presented when players are giventhe ability to direct how a story plays out. From the text-based adventure of Planetfall andthe interactive cinema of Heavy Rain to the one-act play of Faade and the simulated world of Shenmue , Holmes showcases the diversity of video game stories that have emerged in the last30 years. Along the way, he addresses such questions as: *How did the introduction of moral choices in video games change the playing field? *What film techniques have enhanced (or detracted from!) the gaming experience? *Can video games aspire to be art? [Hint: Yes!] *What are the benefits, pitfalls, and unintended consequences of players' "right tochoose"? *Will the robot Floyd make you cry? Critical analysis, historical perspective, and a gently opinionated personal touch make A MindForever Voyaging an enlightening read that captures the best that video games have to offer., An engaging and entertaining read for veteran gamers and curious newcomers alike, A MindForever Voyaging traces the evolution of interactive video games by examining 13 landmarktitles that challenged convention and captured players' imaginations worldwide. Alternativegaming blogger Dylan Holmes focuses on games that tell stories in innovative and fascinatingways and examines the opportunities-and challenges-presented when players are giventhe ability to direct how a story plays out. From the text-based adventure of Planetfall andthe interactive cinema of Heavy Rain to the one-act play of Façade and the simulated world of Shenmue , Holmes showcases the diversity of video game stories that have emerged in the last30 years. Along the way, he addresses such questions as: -How did the introduction of moral choices in video games change the playing field? -What film techniques have enhanced (or detracted from!) the gaming experience? -Can video games aspire to be art? [Hint: Yes!] -What are the benefits, pitfalls, and unintended consequences of players' "right tochoose"? -Will the robot Floyd make you cry? Critical analysis, historical perspective, and a gently opinionated personal touch make A MindForever Voyaging an enlightening read that captures the best that video games have to offer.
LC Classification Number
GV1469.34.S7H6 2012

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