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D&D Dungeons and Dragons 3.5 Edition RPG Complete Mage 1st Printing 2006
US $58,00
OngeveerEUR 49,74
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US $6,80 (ongeveer EUR 5,83) USPS Media MailTM.
Bevindt zich in: Sioux Falls, South Dakota, Verenigde Staten
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Geschatte levering tussen za, 23 aug en vr, 29 aug tot 94104
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eBay-objectnummer:156636571427
Specificaties
- Objectstaat
- Personalize
- No
- Signed
- No
- Narrative Type
- Fiction
- Features
- D&D
- Country/Region of Manufacture
- United States
- Inscribed
- No
- Intended Audience
- Adults
- ISBN
- 9780786939374
Over dit product
Product Identifiers
Publisher
Wizards of the Coast
ISBN-10
0786939370
ISBN-13
9780786939374
eBay Product ID (ePID)
52190663
Product Key Features
Book Title
Complete Mage
Number of Pages
160 Pages
Language
English
Publication Year
2006
Topic
Role Playing & Fantasy
Genre
Games & Activities
Book Series
D and D Supplement Ser.
Format
Hardcover
Dimensions
Item Height
0.6 in
Item Weight
23.2 Oz
Item Length
11.2 in
Item Width
8.5 in
Additional Product Features
Intended Audience
Trade
Synopsis
Complete Mageâ„¢ A Player's Guide to All Things Arcane Skip Williams Penny Williams Ari Marmell Kolja Raven Liquette Arcane Power at Your Fingertips Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folkspecifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative or destructive whims. This D&D® supplement is intended for players and Dungeon Masters. In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you'll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classesfrom the barbarian to the roguea little taste of what it's like to be an arcanist without sacrificing their core identities. For use with these Dungeons & Dragons® core books Player's Handbookâ„¢Dungeon Master's Guideâ„¢ Monster Manualâ„¢, Complete Mage A Player's Guide to All Things Arcane Skip Williams Penny Williams Ari Marmell Kolja Raven Liquette Arcane Power at Your Fingertips Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk-specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative or destructive whims. This D & D® supplement is intended for players and Dungeon Masters. In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you'll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classes-from the barbarian to the rogue-a little taste of what it's like to be an arcanist without sacrificing their core identities. For use with these Dungeons & Dragons® core books Player's HandbookDungeon Master's Guide Monster Manual
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